The other way, and our favorite by far, that Ghost Squad wrings extra enjoyment out of its three levels is with two special modes designed for maximum hilarity. Honestly, there's not much to say about the Wii controls because, thankfully, they simply work as you'd expect. The Wii remote is accurate and can be easily calibrated if that accuracy degrades within the game's menus. We found that using the Wii Remote in place of a genuine lightgun was not as uncomfortable as we'd imagined, given that the grip is more similar to a Star Trek phaser than a real gun. Seriously though, the three levels that come packed into the game are not short, so while the initial appearance would seem to indicate a lack of content, the opposite is actually more accurate.īut all of that content would be fairly worthless if the game didn't feel right. Wait, we know what you're thinking, "three levels, that's nothing!" Well, you'd be right in nearly every other title, but Ghost Squad squeezes a surprising amount of replayability out of these three supposedly measly missions.Īs mentioned above, each level has about three to six different branches you can take through it, and, when you start mixing them up, calculating the various permutations could result in severe disorientation, nausea, loss of appetite and bedwetting. There are no prickly moral dilemmas or intricate character development options, although you do get to choose which route to take through each of the game's three levels and you can unlock a wide variety of weapons (which don't really the alter gameplay in a radical way). As a classically arcadey light-gun game, your only concern while playing is shooting the bad guys on the screen with your Wii remote. Ghost Squad is about reflexes and skill, specifically as they impact your itchy trigger finger. Ghost Squad is analogous to "Predator" in that you don't need to pay that much attention when people are talking, because that's simply not what the experience hinges on. Remember the Arnold flick "Predator"? (Of course you do, you're reading GameSpy, so your taste must be impeccable in every aspect of your life, including cinema.) That film, in retrospect, is not the peak of theatrical excellence in terms of its script or writing yet somehow, it still manages to be awesome. ![]() ![]() Add in multiplayer for up to four people, and you've got a comically excellent (if extremely one-track-minded) party game. The dialog is quite literally ridiculous and the storyline is utterly nonsensical fortunately, neither of these things are required for what is essentially a fun light-gun game torn straight out of a glitzy Akihabara arcade. No, AM2 typically goes right for the throat in an effort to pry quarters from arcade-goers' tightly clenched fists, so Ghost Squad may strike you as a little cheesy. Sega's AM2 has been one of the most prolific arcade developers in the business, but it's never really been too terribly concerned with providing realistic experiences.
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